Xbox Series S review: next-gen gaming on a budget – and in style


Some would possibly say that Xbox Collection S is the anti-Digital Foundry console. Out of the gate, its mission assertion is particularly not to ship the state-of-the-art in its visible presentation. As an alternative, the pitch is one thing very completely different – to allow next-generation gaming with out having to shell out $500/£450 to indulge your pastime. Mixed with Xbox All-Entry, or as a standalone buy with the value-rific Xbox Sport Move, it is a machine designed to allow entry to the video games of as we speak and tomorrow with out having to attend a few years for the most recent and biggest console {hardware} to drop in worth – one thing that Microsoft says may not happen anyway.


Collection S delivers precisely what it units out to attain, however it’s not an anti-DF machine, removed from it. It is fantastically designed, irresistible within the flesh, and in a world of financial uncertainty and an elevated drive in direction of sustainability, it is essentially the most inexpensive and environment friendly next-generation machine. It definitely has its drawbacks, however it achieves what it units out to and it does it with real type.

That begins with the packaging, which is engaging on the skin and does a pleasant job of presenting your new machine to you on the within – a neatly wrapped console-sized parcel within the centre, equipment on the high: the identical HDMI 2.1 spec show cable as Collection X and a white model of the newly refined controller, plus a few AA batteries. Set-up is straightforward, made even simpler by the Xbox smartphone app that interfaces with the console and takes you thru the entire required inputs because the system software program updates on the machine itself – a course of that also appears too lengthy and concerned, and the one greatest lag issue Microsoft has not eliminated within the transition from one technology to the subsequent.


As soon as the system has up to date, it is clear to see that Collection S has the identical zip as its larger brother – which isn’t stunning taking into account that each characteristic Zen 2 CPU clusters and NVMe solid-state storage, rated at 2.4GB/s of sequential learn bandwidth. The standard of life enhancements provided by Xbox Collection S over its predecessors cannot be understated: as I write this evaluation, I am making an attempt to repeat over Gears 5 from an exterior SSD to the inner drive of an Xbox One X to complete off the ability consumption desk under – and the final slowdown and lag is really poor. What rankles essentially the most is urgent a button to pick an choice then ready seconds for any form of response. The Collection consoles are such an enormous enchancment right here, and that extends to all areas of the consumer interface. The 1080p sprint can be successfully equivalent when it comes to feel and look to Collection X , and that extends to show outputs: this can be a machine higher suited to 1080p and 1440p gaming, however you continue to get 4K 120Hz HDR output choices, and the identical 4K encoding media block as Collection X.


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Microsoft’s compelling pitch video for Xbox Collection S.

Xbox Collection vs PS5 specs comparability

All of which leads us – inevitably – to the specs comparability and the query of economics. Collection S options the identical Zen 2 CPU core as Collection X, operating with a 200MHz deficit, which Microsoft instructed us is usually about product differentiation, however does really feel like a lower that needn’t have been made. The GPU can be of the identical class as Collection X, merely smaller. The premium product’s 52 AMD RDNA 2 compute items shrink down to only 20, with clocks lowered too, giving us 4TF of GPU compute up towards the 12.2TF of the larger machine. Reminiscence allocation drops from 16GB right down to 10GB, with eight gigs obtainable to titles (vs 13.5GB on Collection X). Reminiscence bandwidth can be squeezed considerably, with 560GB/s on X reduce to 224GB/s on the S.


It is price stressing that whereas these cutbacks appear – and are – extreme, the entire key options of Collection X are current. The GPU is smaller, however it’s nonetheless utilizing the total RDNA 2 specification, it does characteristic variable fee shading, {hardware} accelerated ray tracing, mesh shaders and texture streaming optimisations through shader suggestions sampling. It is all there when it comes to UI performance too: Fast Resume is supported for swift entry to the precise level you left off in your final performed video games (although this was not working accurately within the evaluation interval – one thing Microsoft is racing to repair). Superficially, you will not discover any cutbacks to the Collection X expertise – bar the decision lower while you begin your video games. However the place the cuts are seen, the worth proposition begins to lose a few of its sheen.

It begins with the SSD – marketed as 512GB, however supplying you with simply 364GB of useable house. In a world the place the 1TB enlargement storage card (useable house: 902GB) prices virtually as a lot because the console, this presents an issue in an age the place increasingly more video games are breaking the 100GB barrier. It is undoubtedly a difficulty, however it’s price remembering that 40-50GB is extra the common. Older Xbox video games can run from nearly any USB storage machine you care to connect however the level is that whether or not it is for next-gen gaming, or for archiving titles, you are going to hit the bounds of Collection S’s SSD sooner reasonably than later and you will be paying extra for additional storage. The second main subject is the all-digital nature of the product, which severely limits the place you should purchase your video games and the way a lot you pay for them. After all, that is offset to a sure extent by Xbox Sport Move, with its mind-bending worth proposition. It has been described as the very best deal in gaming and that is troublesome to argue with.

The brand new Xbox Collection console line-up.
Xbox Collection XXbox Collection SPlayStation 5
CPUEight-core AMD Zen 2 – 3.8GHz/3.6GHz (SMT on)Eight-core AMD Zen 2 – 3.6GHz/3.4GHz (SMT on)Eight-core AMD Zen 2 – variable clock as much as 3.5GHz (SMT on)
GPUAMD RDNA 2 – 52 CUs at 1.825GHz (12.2TF)AMD RDNA 2 – 20 CUs at 1.565GHz (4TF)‘Customized’ AMD RDNA 2 – 36 CUs at as much as 2.23GHz (as much as 10.3TF)
Reminiscence16GB GDDR6 – as much as 560GB/s bandwidth10GB GDDR6 – 224GB/s bandwidth16GB GDDR6 – 448GB/s bandwidth
Storage1TB SSD – 2.4GB/s uncompressed bandwidth512GB SSD – 2.4GB/s uncompressed bandwidth825GB SSD – 5.5GB/s uncompressed bandwidth
Useable Storage Area802GB364GB667GB
Optical Drive4K UHD Blu-rayNo4K UHD Blu-ray (not on Digital Version)
Worth$499/£449$299/£249$499/£449 (Normal) $399/£359 (Digital)

Xbox Collection S: energy consumption and thermal evaluation

The Xbox Collection S is the least highly effective system within the subsequent technology line-up, so it is sensible that it attracts the least energy. The cut-down Collection system on chip (SoC) has 55 per cent of the silicon space of the Collection X, however it’s extra environment friendly than that below load – presumably owing to the lowered frequencies on the CPU and GPU. Within the desk under, you will see the ability consumption of each SKUs within the current-gen and next-generation line-up and outdoors of gaming, energy consumption could be very comparable evaluating One S to Collection S and likewise with the X fashions.

I selected Gears 5 for the gaming take a look at as I’ve discovered this title to be way more demanding on energy than the rest within the Collection line-up, and these peak energy draw metrics account for the best system load from the primary chapter of the sport. Right here we see that Collection S requires 13 per cent extra energy than One S (which is proscribed to 30fps) for an virtually 3x improve to GPU efficiency and 4x on the CPU. It actually does appear to be the junior Collection console is hitting the candy spot when it comes to general efficiency per watt. In the meantime, Collection X requires 23 per cent extra juice over its predecessor. One factor to remember right here is that Gears 5 actually is demanding. My different Collection S titles drew 10W much less from the mains.


The thermal pictures throws up some fascinating outcomes. Seemingly owing to its a lot smaller kind issue, Xbox Collection S is definitely the most well liked next-generation console. That is maybe not stunning when contemplating that it’s on par or extra demanding on energy than Xbox One S, which enjoys a a lot bigger kind issue. With that mentioned, the development of Xbox Collection S is straightforward however efficient: a big fan sits on high of the primary processor, expelling air immediately out of the massive, round black vent. In my assessments, this hit a most of 67 Celsius – greater than each PS5 and Collection X most temperature factors. Nevertheless, the machine is simply as whisper quiet as Collection X.

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Energy ConsumptionXbox Collection SXbox Collection XXbox One XXbox One S
Energy Off0-1.5W0-2W0.5W1.5W
On the spot On Standby16W29W39W11W
Gears 5 (Peak)82.5W210W173W73W (30fps)
  • Microsoft tells us to count on optimisations to instant-on energy consumption on Collection X quickly.

Collection S gaming: does the 1440p advertising maintain up?

That is the essential issue. In precept, I see nothing flawed with the notion of bringing two consoles to market separated by their GPU energy (though the clock differential on the CPU is more durable to justify – why give builders something extra to fret about?) and Microsoft’s pre-release advertising advised that what Xbox Collection X delivers at native 4K decision, Collection S will be capable of match at 1440p. The messaging suggests solely good issues: in the event you’re on a 1080p display screen, 1440p rendering provides you a pleasant stage of super-sampling anti-aliasing, enhancing picture high quality. In the meantime, 4 years of PS4 Professional gaming has taught us that even when 1440p is not precisely preferrred, it nonetheless appears a good bit higher than 1080p when delivered to a 4K show.

The issue with this advertising is easy sufficient: video games incur completely different rendering calls for on completely different {hardware} configurations, one thing I verified again in March once I put collectively an AMD RDNA 4TF PC and stacked it up towards higher-specced equivalents nearer to PS5 specification. So, on the one hand, we’ve got Gears 5 which sees the Coalition broadly obtain Microsoft’s spec claims – although even that is troublesome to confirm owing to the usage of dynamic decision scaling on each X and S consoles. Elsewhere although, the declare holds much less water. Forza Horizon 4 hits native 4K on Collection X, however solely 1080p on Collection S – and it is the identical story with Sea of Thieves. In impact then, Microsoft’s personal studios do not absolutely again up the platform holder’s advertising.


My downside shouldn’t be with the machine, nevertheless, however with the messaging – as a result of if there may be certainly characteristic parity between Collection X and S at 4K and 1080p respectively, that is effective. That is definitely what’s taking place with Forza Horizon 4, and there are literally some reasonably pretty surprises elsewhere. Ori and the Will of the Wisps – one of the crucial lovely video games within the Xbox library – runs at 4K60 or alternatively at 1080p120. It does so flawlessly. In the meantime, the Touryst runs on the similar 4K60 as Xbox One X. Nevertheless, on the flipside, Watch Canine: Legion could nicely retain {hardware} accelerated ray tracing and really secure 30fps efficiency, however the reductions in texture high quality, shadow high quality and way more are clearly obvious. It additionally highlights one other subject: if 4K Collection X equates to 1080p Collection S in some circumstances, what occurs when X makes use of dynamic decision scaling? Within the case of Watch Canine: Legion, plainly the DRS vary is 900p-1080p up towards 1440p to 2160p on Collection X – and because the direct screenshot comparisons on this web page reveal, that may be a difficulty when blown up on a big front room show.

We solely have a restricted variety of titles to check thus far, however for essentially the most half, the Xbox Collection S holds up as an affordable, entry-level console and in the event you go in anticipating a lower-resolution model of the Collection X expertise, that is what you are going to get – however there may be the sense that the long-term prospects of the machine will likely be very a lot associated to only how scalable it truly is, and the way it continues to be because the technology progresses. There additionally seems to be some stage of elasticity by which options translate between the 2 consoles. Watch Canine: Legion retains hardware-accelerated ray tracing options, whereas they’re absent in Satan Might Cry 5: Particular Version, which means that the extent of the scalability between the 2 techniques is not fairly so lower and dried. On high of that, a recreation launching with RT options on one console and never on the opposite (at launch, no much less) means that when it comes to technical necessities from the platform holder, Microsoft may have signed off on that.


Finally, I imagine the standard of Collection S releases will come right down to developer buy-in and basic enthusiasm for the system. In the direction of the top of the outgoing console technology, repeatedly we heard from studios of the problems that they had working with Xbox One S – and this was clearly mirrored within the last high quality of lots of the video games we examined. There are some comparisons right here with Collection S – however solely to a sure extent. There may be way more commonality between the 2 new consoles than there was between One S and One X, and the conversion work needs to be simpler. Once more, my key concern is not actually concerning the pared again GPU energy of the Collection S – extra the seemingly savage 5.5GB drop in obtainable system reminiscence for titles.

After all, Xbox is not simply concerning the video games of tomorrow, it is massively invested in legacy help, and a side of the Collection S that can not be ignored is its backwards compatibility help. It is good, however it varies dramatically from Collection X and certainly PlayStation 5 in a single key respect – it runs and enhances Xbox One S variations of legacy video games, not Xbox One X (or PS4 Professional, within the case of PS5). What this implies is that many of the transformative enhancements we documented in earlier back-compat protection is not going to switch onto Collection S as they have been principally primarily based on 4K titles that provided the choice of an unlocked frame-rate – fertile floor for unleashing additional CPU and GPU energy.


With Collection S, what you are getting are extra refined variations of Xbox One S titles, most of which focused 30fps as a substitute. Until Microsoft or the developer intervenes, nothing extra will be achieved. We have seen a demo of Fallout 4 operating at 60fps utilizing a double fps approach the compatibility crew has developed – I would like to see extra right here, however definitely in the course of the evaluation section, Xbox Collection S ran the sport at 30fps. It sums up many of the enhancements you will see general: the identical visible characteristic set as Xbox One S, however with 16x anisotropic filtering and a dead-on lock to the developer’s unique efficiency goal. However to be clear, what Xbox Collection S can not do is break the 900p decision restrict that so many One S video games operated at.

There are some positives on the compatibility aspect. Xbox One X enhanced variations of Xbox 360 titles are nonetheless enhanced, with a 2×2 decision multiplier vs the 3×3 increase seen on One X – a local 720p expertise scales as much as 1440p as a substitute of 4K then, which is best than I anticipated. Additionally, Xbox One X and even One S might outperform the CPU limitations of unique Xbox 360 {hardware}, however there have been nonetheless some points in choose titles – Collection S effortlessly types that out. In the meantime, there are promising indicators on the OG Xbox aspect of issues too. Star Wars: Republic Commando runs locked at 60fps, for instance, effortlessly outperforming Xbox One X, which might drop into the 40s. Actually although – for the easiest way to expertise legacy titles, particularly from the Xbox One period, it is the Collection X that is the higher alternative. In the meantime, PlayStation 5 is equally nicely outfitted for enhancing the expertise of PS4 and PS4 Professional video games.


The wrap-up: a special form of next-generation console

In some ways a contentious product, Xbox Collection S is certainly an awesome thought – and maybe the appropriate console on the proper time. When you’re not a hardcore gamer and also you’re in search of a ‘Sport Move machine’, this can be a sensible providing – there’s sufficient house out of the field for dealing with a smaller collection of titles, and the dearth of an optical drive is not actually a difficulty. Equally, in the event you’ve bought PS5 however you are all in favour of Sport Move or Microsoft’s first-party wares, you should purchase a Collection S figuring out that the subs providing remains to be potent, and that Microsoft’s first-party wares will likely be expertly dealt with of their transition to the decrease powered console. And regardless of so many seemingly brutal cuts to the core specification, I had a good time enjoying video games on it – sure, there are compromises, however I feel anybody shopping for the machine will go in figuring out that they will not be getting absolutely the state-of-the-art.

However sure, for the extra conventional core gamer, maybe much less wedded to the thought of a video games subscription service, Xbox Collection S is much less compelling. If you need a good array of titles immediately obtainable for play, you are going to want to purchase further storage – and that is costly sufficient to make the additional £110 required to purchase a PlayStation 5 Digital Version appear to be fairly a great deal. Not solely do you successfully double the storage, however you are getting a much more potent machine. However this does assume that you’ll discover a Digital Version console for buy, in fact. We will safely assume that Sony loses cash on the absolutely enabled PS5 and its losses will likely be much more appreciable on the digital-only mannequin – which strongly means that far fewer of them will likely be made.


That is the rational evaluation of the Xbox Collection S proposition – however I will finish this piece by speaking about one thing essential that I can not fairly put my finger on. I first noticed the console within the flesh on the Microsoft campus again in March – and I immediately liked it. The shape issue is solely irresistible, the design is nigh-on good. There’s at all times been a sure diploma of desirability hooked up to miniaturised client electronics and Collection S faucets into that greater than every other current expertise product I can consider. Maybe it’s certainly all about how small the machine is, or maybe it is how Collection S is so paying homage to how consoles was once when it comes to kind issue and general ‘bang for the buck’. I actually do not know.

Collection S’s charms develop much more interesting when stacked up towards the bigger, extra highly effective however considerably inconvenient consoles it launches alongside. The brand new entry-level Xbox is a brilliant-looking product that simply goes wherever (even on vacation – when that is allowed once more!) and appears nice doing it. Popping out of that preliminary reveal and discussing the product (recorded for posterity here), John Linneman and I ought to have been griping concerning the spec cuts, the added burden for builders and naturally, the all-digital nature of the machine. As an alternative, primarily, we have been enthusing concerning the kind issue and the way cool the machine appears and feels. Whichever approach the subsequent console technology goes, one factor is evident: Microsoft is aware of how one can design and construct sensible console {hardware}.


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