Dark Souls: Nightfall looks more like a sequel than a mod

There’s at all times an opportunity that upcoming mod or fan initiatives won’t ever fairly come collectively. It is a scene that is full of excellent intentions and nice idea artwork. However Darkish Souls: Dusk has some pedigree behind it, boasting an enormous workforce of well-known Souls modders and data-divers, together with Grimrukh, creator of the distinctive Daughters of Ash mod. And now there is a video exhibiting 18 minutes of this massively bold re-tooling of the sport.
Darkish Souls: Dusk picks up the place the unique sport ends (as with Daughters of Ash, this can be a mod for Darkish Souls: Remastered), and if this opening is something to go by, it will take the participant by way of the sport’s places in roughly reverse order. Although it begins on the Undead Asylum, the unique beginning location, the participant is quickly dropped into the Kiln of the First Flame: the sector of the ultimate boss combat, which we arrive simply in time to catch the top of.
The mod’s title, Dusk, comes out of your character being a hole in a world the place the Chosen Undead has picked the ‘darkish’ ending of Darkish Souls, and what occurs in Lordran afterwards. The best way it stitches this story collectively from the Asylum to the Kiln is spectacular, and because the video continues there’s extra re-use of samples and property in intelligent methods.
Oh, and it has a day/evening cycle.
Preview of Darkish Souls: Dusk is lastly touchdown this weekend! It is a video of me enjoying by way of the sport as much as the primary boss.Till then, this is a separate demo of the time-of-day system I have been engaged on. Watch the solar set (and unset) over Lordran in actual time! pic.twitter.com/wPgpPebfQ2February 19, 2021
There’s some actually spectacular stuff occurring right here past the re-use of environments, too, together with a brand new twist on Souls fight. Dusk has one thing like a ‘stance’ mechanic, whereby gamers can both play super-aggressive with faster assaults, higher dodges and a well being regain system akin to that of Bloodborne, or play with barely much less offensive functionality however the capacity to heal. Switching between the 2 takes roughly the identical period of time as ingesting an Estus, so it is a fight factor that matches into boss fights particularly very nicely.
The dodge when within the aggressive mode is extra of a warp-dash, which isn’t solely omni-directional (in Darkish Souls you’ll be able to roll in 4 instructions) however appears to be more-or-less invincible. This could render most conventional Darkish Souls enemies trivial however after all Dusk has its personal enemy set, constructed from the weather of the unique sport however extra aggressive and with methods you won’t anticipate.
The video exhibits off a boss, the Blistering Demon, which demonstrates the sorts of issues these modders are doing with the sport. It is primarily based on the Taurus Demon, the sport’s first actual boss, however with the moveset made a lot faster, enhanced by assaults from different enemies, and with one AoE assault that makes use of current animations to make one thing fully new.
Along with all this, Dusk has its personal storyline, gadgets, and NPCs. The tone, and the voice appearing, is spot on. You’ll be able to inform that this challenge is coming from individuals who deeply love and perceive the sport they’re working with.
There isn’t any launch date for Dusk but, however when it hits I will be on it like a seagull on chips. In case you’re particularly and wish to observe improvement you’ll be able to help its creators on Patreon right here: Grimrukh, and Meowmaritus.