Bungie has been engaged on a number of new video games for 3 years now, in keeping with CEO Pete Parsons. He addressed the studio’s future video games and break up with Activision in a wide-ranging interview with Metro. Requested about Bungie’s January 2019 split with publisher Activision, which whereas high-profile was seemingly amicable, Parsons mentioned that the studio’s constant want is “for inventive independence.” Clearly meaning management of Future 2, however Parsons segued into discussing future Bungie video games.
It is not an enormous shock that the studio has different initiatives within the works. It filed a online game software program trademark within the EU for Matter in 2018. In 2019, Bungie additionally deliberate to launch a non-Future recreation at some point before 2025. This yr, a job itemizing was talked about engaged on something “lighthearted and eccentric.” Christopher Barrett can be presently listed as the sport director of an unannounced mission.
“So we began about three years in the past, Jason [Jones] and Jonny Ebbert and Zach Russell and some of us began engaged on new incubations,” mentioned Parsons. That will have been in 2017, simply forward of Bungie’s choice to tackle an enormous money infusion from NetEase in 2018 and shortly adopted by its break up from Activision. Parsons additionally mentioned that M.E. Chung, designer on Future’s social programs, was engaged on an incubation mission.
The incubation course of, mentioned Parsons, was extra about increase good groups than ending up with publishable video games, but it surely additionally appears like he is proud of how the video games are shaping up. Parsons famous that new incubations “proceed to essentially present promise—really, satirically, we anticipated a decently excessive failure fee from the incubations and what’s occurred is, we’re fairly excited in regards to the work that’s being accomplished not simply on persevering with the Future universe, however as a result of we’ve been capable of construct such a deep bench of expertise, these incubations are actually superb.”
Supporting these incubation video games initiatives is clearly a big precedence for Bungie. Parsons famous that the developer was hiring new workers at a “quicker fee than we thought we might” regardless of the Pandemic. Bungie moved the complete studio, except for a handful of crucial IT operations safety personnel, to indefinite at-home work beginning in March. Parsons mentioned that now “one thing like virtually 1 / 4 of all people who now works at Bungie has by no means set foot contained in the studio. Which breaks my coronary heart, however it is usually a testomony to the work that the groups have been capable of do.”
Parsons did not say extra about what number of of these workers are on future video games, however did say “I feel you’ll be fairly excited. I want I might say extra, however I feel you’ll be fairly excited.”